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authorNicholas Tay <nick@windblume.net>2022-05-17 18:57:48 +1000
committerNicholas Tay <nick@windblume.net>2022-05-17 19:06:25 +1000
commitd3ea90f183a1742fe205f06ec6543f65869a6799 (patch)
tree5d38f0e9e2dd794fcdfaaeae9895c0bd101dd175 /board/simple_board.h
parent2fee408d6fe0964e245dc0bae90027baa13b159a (diff)
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Add Linux support
Oh boy this was a bit of a hassle lol - dynamic loading was the easiest part... but then came both sound and x11 Using SDL for now but I'd really like to change it for even lower layer, but then I might have to make my own mixer... oh no.
Diffstat (limited to 'board/simple_board.h')
-rw-r--r--board/simple_board.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/board/simple_board.h b/board/simple_board.h
index 9d9836b..f0997c7 100644
--- a/board/simple_board.h
+++ b/board/simple_board.h
@@ -2,17 +2,20 @@
static struct board_data board_data;
+#define WAV_LEN(W) PREPROC_CONCAT(W,_len)
+#define PREPROC_CONCAT(A, B) A ## B
+
void board_on_down(void)
{
#ifdef BOARD_DOWN_WAV
- board_data.sound_play(BOARD_DOWN_WAV);
+ board_data.sound_play(BOARD_DOWN_WAV, WAV_LEN(BOARD_DOWN_WAV));
#endif
}
void board_on_up(void)
{
#ifdef BOARD_UP_WAV
- board_data.sound_play(BOARD_UP_WAV);
+ board_data.sound_play(BOARD_UP_WAV, WAV_LEN(BOARD_UP_WAV));
#endif
}
@@ -30,4 +33,4 @@ struct board *board_init(struct board_data data)
{
board_data = data;
return &board;
-} \ No newline at end of file
+}