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author | Nicholas Tay <nick@windblume.net> | 2022-03-14 14:42:17 +1100 |
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committer | Nicholas Tay <nick@windblume.net> | 2022-03-14 15:48:51 +1100 |
commit | 2dc7c2df9ba4f6201d3dcefaa77a52425a65e2c7 (patch) | |
tree | 4d2d232ec5f2a1d48868e04200856978ec2f60b3 /foray | |
download | forayios-2dc7c2df9ba4f6201d3dcefaa77a52425a65e2c7.tar.gz forayios-2dc7c2df9ba4f6201d3dcefaa77a52425a65e2c7.tar.bz2 forayios-2dc7c2df9ba4f6201d3dcefaa77a52425a65e2c7.zip |
Initial Commit
Diffstat (limited to 'foray')
-rw-r--r-- | foray/AppDelegate.swift | 36 | ||||
-rw-r--r-- | foray/Assets.xcassets/AccentColor.colorset/Contents.json | 11 | ||||
-rw-r--r-- | foray/Assets.xcassets/AppIcon.appiconset/Contents.json | 98 | ||||
-rw-r--r-- | foray/Assets.xcassets/Contents.json | 6 | ||||
-rw-r--r-- | foray/Base.lproj/LaunchScreen.storyboard | 25 | ||||
-rw-r--r-- | foray/Base.lproj/Main.storyboard | 24 | ||||
-rw-r--r-- | foray/Info.plist | 25 | ||||
-rw-r--r-- | foray/SceneDelegate.swift | 52 | ||||
-rw-r--r-- | foray/ViewController.swift | 19 |
9 files changed, 296 insertions, 0 deletions
diff --git a/foray/AppDelegate.swift b/foray/AppDelegate.swift new file mode 100644 index 0000000..6026d52 --- /dev/null +++ b/foray/AppDelegate.swift @@ -0,0 +1,36 @@ +// +// AppDelegate.swift +// foray +// +// Created by Nicholas Tay on 14/3/2022. +// + +import UIKit + +@main +class AppDelegate: UIResponder, UIApplicationDelegate { + + + + func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { + // Override point for customization after application launch. + return true + } + + // MARK: UISceneSession Lifecycle + + func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { + // Called when a new scene session is being created. + // Use this method to select a configuration to create the new scene with. + return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) + } + + func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) { + // Called when the user discards a scene session. + // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. + // Use this method to release any resources that were specific to the discarded scenes, as they will not return. + } + + +} + diff --git a/foray/Assets.xcassets/AccentColor.colorset/Contents.json b/foray/Assets.xcassets/AccentColor.colorset/Contents.json new file mode 100644 index 0000000..eb87897 --- /dev/null +++ b/foray/Assets.xcassets/AccentColor.colorset/Contents.json @@ -0,0 +1,11 @@ +{ + "colors" : [ + { + "idiom" : "universal" + } + ], + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/foray/Assets.xcassets/AppIcon.appiconset/Contents.json b/foray/Assets.xcassets/AppIcon.appiconset/Contents.json new file mode 100644 index 0000000..9221b9b --- /dev/null +++ b/foray/Assets.xcassets/AppIcon.appiconset/Contents.json @@ -0,0 +1,98 @@ +{ + "images" : [ + { + "idiom" : "iphone", + "scale" : "2x", + "size" : "20x20" + }, + { + "idiom" : "iphone", + "scale" : "3x", + "size" : "20x20" + }, + { + "idiom" : "iphone", + "scale" : "2x", + "size" : "29x29" + }, + { + "idiom" : "iphone", + "scale" : "3x", + "size" : "29x29" + }, + { + "idiom" : "iphone", + "scale" : "2x", + "size" : "40x40" + }, + { + "idiom" : "iphone", + "scale" : "3x", + "size" : "40x40" + }, + { + "idiom" : "iphone", + "scale" : "2x", + "size" : "60x60" + }, + { + "idiom" : "iphone", + "scale" : "3x", + "size" : "60x60" + }, + { + "idiom" : "ipad", + "scale" : "1x", + "size" : "20x20" + }, + { + "idiom" : "ipad", + "scale" : "2x", + "size" : "20x20" + }, + { + "idiom" : "ipad", + "scale" : "1x", + "size" : "29x29" + }, + { + "idiom" : "ipad", + "scale" : "2x", + "size" : "29x29" + }, + { + "idiom" : "ipad", + "scale" : "1x", + "size" : "40x40" + }, + { + "idiom" : "ipad", + "scale" : "2x", + "size" : "40x40" + }, + { + "idiom" : "ipad", + "scale" : "1x", + "size" : "76x76" + }, + { + "idiom" : "ipad", + "scale" : "2x", + "size" : "76x76" + }, + { + "idiom" : "ipad", + "scale" : "2x", + "size" : "83.5x83.5" + }, + { + "idiom" : "ios-marketing", + "scale" : "1x", + "size" : "1024x1024" + } + ], + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/foray/Assets.xcassets/Contents.json b/foray/Assets.xcassets/Contents.json new file mode 100644 index 0000000..73c0059 --- /dev/null +++ b/foray/Assets.xcassets/Contents.json @@ -0,0 +1,6 @@ +{ + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/foray/Base.lproj/LaunchScreen.storyboard b/foray/Base.lproj/LaunchScreen.storyboard new file mode 100644 index 0000000..865e932 --- /dev/null +++ b/foray/Base.lproj/LaunchScreen.storyboard @@ -0,0 +1,25 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM"> + <dependencies> + <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/> + <capability name="Safe area layout guides" minToolsVersion="9.0"/> + <capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> + </dependencies> + <scenes> + <!--View Controller--> + <scene sceneID="EHf-IW-A2E"> + <objects> + <viewController id="01J-lp-oVM" sceneMemberID="viewController"> + <view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3"> + <rect key="frame" x="0.0" y="0.0" width="375" height="667"/> + <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> + <color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/> + <viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/> + </view> + </viewController> + <placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/> + </objects> + <point key="canvasLocation" x="53" y="375"/> + </scene> + </scenes> +</document> diff --git a/foray/Base.lproj/Main.storyboard b/foray/Base.lproj/Main.storyboard new file mode 100644 index 0000000..25a7638 --- /dev/null +++ b/foray/Base.lproj/Main.storyboard @@ -0,0 +1,24 @@ +<?xml version="1.0" encoding="UTF-8"?> +<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r"> + <dependencies> + <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/> + <capability name="Safe area layout guides" minToolsVersion="9.0"/> + <capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> + </dependencies> + <scenes> + <!--View Controller--> + <scene sceneID="tne-QT-ifu"> + <objects> + <viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController"> + <view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC"> + <rect key="frame" x="0.0" y="0.0" width="375" height="667"/> + <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> + <color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/> + <viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/> + </view> + </viewController> + <placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/> + </objects> + </scene> + </scenes> +</document> diff --git a/foray/Info.plist b/foray/Info.plist new file mode 100644 index 0000000..dd3c9af --- /dev/null +++ b/foray/Info.plist @@ -0,0 +1,25 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>UIApplicationSceneManifest</key> + <dict> + <key>UIApplicationSupportsMultipleScenes</key> + <false/> + <key>UISceneConfigurations</key> + <dict> + <key>UIWindowSceneSessionRoleApplication</key> + <array> + <dict> + <key>UISceneConfigurationName</key> + <string>Default Configuration</string> + <key>UISceneDelegateClassName</key> + <string>$(PRODUCT_MODULE_NAME).SceneDelegate</string> + <key>UISceneStoryboardFile</key> + <string>Main</string> + </dict> + </array> + </dict> + </dict> +</dict> +</plist> diff --git a/foray/SceneDelegate.swift b/foray/SceneDelegate.swift new file mode 100644 index 0000000..3b1f383 --- /dev/null +++ b/foray/SceneDelegate.swift @@ -0,0 +1,52 @@ +// +// SceneDelegate.swift +// foray +// +// Created by Nicholas Tay on 14/3/2022. +// + +import UIKit + +class SceneDelegate: UIResponder, UIWindowSceneDelegate { + + var window: UIWindow? + + + func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { + // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. + // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. + // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). + guard let _ = (scene as? UIWindowScene) else { return } + } + + func sceneDidDisconnect(_ scene: UIScene) { + // Called as the scene is being released by the system. + // This occurs shortly after the scene enters the background, or when its session is discarded. + // Release any resources associated with this scene that can be re-created the next time the scene connects. + // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). + } + + func sceneDidBecomeActive(_ scene: UIScene) { + // Called when the scene has moved from an inactive state to an active state. + // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. + } + + func sceneWillResignActive(_ scene: UIScene) { + // Called when the scene will move from an active state to an inactive state. + // This may occur due to temporary interruptions (ex. an incoming phone call). + } + + func sceneWillEnterForeground(_ scene: UIScene) { + // Called as the scene transitions from the background to the foreground. + // Use this method to undo the changes made on entering the background. + } + + func sceneDidEnterBackground(_ scene: UIScene) { + // Called as the scene transitions from the foreground to the background. + // Use this method to save data, release shared resources, and store enough scene-specific state information + // to restore the scene back to its current state. + } + + +} + diff --git a/foray/ViewController.swift b/foray/ViewController.swift new file mode 100644 index 0000000..7b442c4 --- /dev/null +++ b/foray/ViewController.swift @@ -0,0 +1,19 @@ +// +// ViewController.swift +// foray +// +// Created by Nicholas Tay on 14/3/2022. +// + +import UIKit + +class ViewController: UIViewController { + + override func viewDidLoad() { + super.viewDidLoad() + // Do any additional setup after loading the view. + } + + +} + |