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authorNicholas Tay <nick@windblume.net>2022-03-14 14:42:17 +1100
committerNicholas Tay <nick@windblume.net>2022-03-14 15:48:51 +1100
commit2dc7c2df9ba4f6201d3dcefaa77a52425a65e2c7 (patch)
tree4d2d232ec5f2a1d48868e04200856978ec2f60b3 /foray
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Initial Commit
Diffstat (limited to 'foray')
-rw-r--r--foray/AppDelegate.swift36
-rw-r--r--foray/Assets.xcassets/AccentColor.colorset/Contents.json11
-rw-r--r--foray/Assets.xcassets/AppIcon.appiconset/Contents.json98
-rw-r--r--foray/Assets.xcassets/Contents.json6
-rw-r--r--foray/Base.lproj/LaunchScreen.storyboard25
-rw-r--r--foray/Base.lproj/Main.storyboard24
-rw-r--r--foray/Info.plist25
-rw-r--r--foray/SceneDelegate.swift52
-rw-r--r--foray/ViewController.swift19
9 files changed, 296 insertions, 0 deletions
diff --git a/foray/AppDelegate.swift b/foray/AppDelegate.swift
new file mode 100644
index 0000000..6026d52
--- /dev/null
+++ b/foray/AppDelegate.swift
@@ -0,0 +1,36 @@
+//
+// AppDelegate.swift
+// foray
+//
+// Created by Nicholas Tay on 14/3/2022.
+//
+
+import UIKit
+
+@main
+class AppDelegate: UIResponder, UIApplicationDelegate {
+
+
+
+ func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
+ // Override point for customization after application launch.
+ return true
+ }
+
+ // MARK: UISceneSession Lifecycle
+
+ func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
+ // Called when a new scene session is being created.
+ // Use this method to select a configuration to create the new scene with.
+ return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
+ }
+
+ func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
+ // Called when the user discards a scene session.
+ // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
+ // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
+ }
+
+
+}
+
diff --git a/foray/Assets.xcassets/AccentColor.colorset/Contents.json b/foray/Assets.xcassets/AccentColor.colorset/Contents.json
new file mode 100644
index 0000000..eb87897
--- /dev/null
+++ b/foray/Assets.xcassets/AccentColor.colorset/Contents.json
@@ -0,0 +1,11 @@
+{
+ "colors" : [
+ {
+ "idiom" : "universal"
+ }
+ ],
+ "info" : {
+ "author" : "xcode",
+ "version" : 1
+ }
+}
diff --git a/foray/Assets.xcassets/AppIcon.appiconset/Contents.json b/foray/Assets.xcassets/AppIcon.appiconset/Contents.json
new file mode 100644
index 0000000..9221b9b
--- /dev/null
+++ b/foray/Assets.xcassets/AppIcon.appiconset/Contents.json
@@ -0,0 +1,98 @@
+{
+ "images" : [
+ {
+ "idiom" : "iphone",
+ "scale" : "2x",
+ "size" : "20x20"
+ },
+ {
+ "idiom" : "iphone",
+ "scale" : "3x",
+ "size" : "20x20"
+ },
+ {
+ "idiom" : "iphone",
+ "scale" : "2x",
+ "size" : "29x29"
+ },
+ {
+ "idiom" : "iphone",
+ "scale" : "3x",
+ "size" : "29x29"
+ },
+ {
+ "idiom" : "iphone",
+ "scale" : "2x",
+ "size" : "40x40"
+ },
+ {
+ "idiom" : "iphone",
+ "scale" : "3x",
+ "size" : "40x40"
+ },
+ {
+ "idiom" : "iphone",
+ "scale" : "2x",
+ "size" : "60x60"
+ },
+ {
+ "idiom" : "iphone",
+ "scale" : "3x",
+ "size" : "60x60"
+ },
+ {
+ "idiom" : "ipad",
+ "scale" : "1x",
+ "size" : "20x20"
+ },
+ {
+ "idiom" : "ipad",
+ "scale" : "2x",
+ "size" : "20x20"
+ },
+ {
+ "idiom" : "ipad",
+ "scale" : "1x",
+ "size" : "29x29"
+ },
+ {
+ "idiom" : "ipad",
+ "scale" : "2x",
+ "size" : "29x29"
+ },
+ {
+ "idiom" : "ipad",
+ "scale" : "1x",
+ "size" : "40x40"
+ },
+ {
+ "idiom" : "ipad",
+ "scale" : "2x",
+ "size" : "40x40"
+ },
+ {
+ "idiom" : "ipad",
+ "scale" : "1x",
+ "size" : "76x76"
+ },
+ {
+ "idiom" : "ipad",
+ "scale" : "2x",
+ "size" : "76x76"
+ },
+ {
+ "idiom" : "ipad",
+ "scale" : "2x",
+ "size" : "83.5x83.5"
+ },
+ {
+ "idiom" : "ios-marketing",
+ "scale" : "1x",
+ "size" : "1024x1024"
+ }
+ ],
+ "info" : {
+ "author" : "xcode",
+ "version" : 1
+ }
+}
diff --git a/foray/Assets.xcassets/Contents.json b/foray/Assets.xcassets/Contents.json
new file mode 100644
index 0000000..73c0059
--- /dev/null
+++ b/foray/Assets.xcassets/Contents.json
@@ -0,0 +1,6 @@
+{
+ "info" : {
+ "author" : "xcode",
+ "version" : 1
+ }
+}
diff --git a/foray/Base.lproj/LaunchScreen.storyboard b/foray/Base.lproj/LaunchScreen.storyboard
new file mode 100644
index 0000000..865e932
--- /dev/null
+++ b/foray/Base.lproj/LaunchScreen.storyboard
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
+ <dependencies>
+ <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
+ <capability name="Safe area layout guides" minToolsVersion="9.0"/>
+ <capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
+ </dependencies>
+ <scenes>
+ <!--View Controller-->
+ <scene sceneID="EHf-IW-A2E">
+ <objects>
+ <viewController id="01J-lp-oVM" sceneMemberID="viewController">
+ <view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
+ <rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
+ <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
+ <color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
+ <viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
+ </view>
+ </viewController>
+ <placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
+ </objects>
+ <point key="canvasLocation" x="53" y="375"/>
+ </scene>
+ </scenes>
+</document>
diff --git a/foray/Base.lproj/Main.storyboard b/foray/Base.lproj/Main.storyboard
new file mode 100644
index 0000000..25a7638
--- /dev/null
+++ b/foray/Base.lproj/Main.storyboard
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
+ <dependencies>
+ <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
+ <capability name="Safe area layout guides" minToolsVersion="9.0"/>
+ <capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
+ </dependencies>
+ <scenes>
+ <!--View Controller-->
+ <scene sceneID="tne-QT-ifu">
+ <objects>
+ <viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
+ <view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
+ <rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
+ <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
+ <color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
+ <viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
+ </view>
+ </viewController>
+ <placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
+ </objects>
+ </scene>
+ </scenes>
+</document>
diff --git a/foray/Info.plist b/foray/Info.plist
new file mode 100644
index 0000000..dd3c9af
--- /dev/null
+++ b/foray/Info.plist
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+ <key>UIApplicationSceneManifest</key>
+ <dict>
+ <key>UIApplicationSupportsMultipleScenes</key>
+ <false/>
+ <key>UISceneConfigurations</key>
+ <dict>
+ <key>UIWindowSceneSessionRoleApplication</key>
+ <array>
+ <dict>
+ <key>UISceneConfigurationName</key>
+ <string>Default Configuration</string>
+ <key>UISceneDelegateClassName</key>
+ <string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
+ <key>UISceneStoryboardFile</key>
+ <string>Main</string>
+ </dict>
+ </array>
+ </dict>
+ </dict>
+</dict>
+</plist>
diff --git a/foray/SceneDelegate.swift b/foray/SceneDelegate.swift
new file mode 100644
index 0000000..3b1f383
--- /dev/null
+++ b/foray/SceneDelegate.swift
@@ -0,0 +1,52 @@
+//
+// SceneDelegate.swift
+// foray
+//
+// Created by Nicholas Tay on 14/3/2022.
+//
+
+import UIKit
+
+class SceneDelegate: UIResponder, UIWindowSceneDelegate {
+
+ var window: UIWindow?
+
+
+ func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
+ // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
+ // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
+ // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
+ guard let _ = (scene as? UIWindowScene) else { return }
+ }
+
+ func sceneDidDisconnect(_ scene: UIScene) {
+ // Called as the scene is being released by the system.
+ // This occurs shortly after the scene enters the background, or when its session is discarded.
+ // Release any resources associated with this scene that can be re-created the next time the scene connects.
+ // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
+ }
+
+ func sceneDidBecomeActive(_ scene: UIScene) {
+ // Called when the scene has moved from an inactive state to an active state.
+ // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
+ }
+
+ func sceneWillResignActive(_ scene: UIScene) {
+ // Called when the scene will move from an active state to an inactive state.
+ // This may occur due to temporary interruptions (ex. an incoming phone call).
+ }
+
+ func sceneWillEnterForeground(_ scene: UIScene) {
+ // Called as the scene transitions from the background to the foreground.
+ // Use this method to undo the changes made on entering the background.
+ }
+
+ func sceneDidEnterBackground(_ scene: UIScene) {
+ // Called as the scene transitions from the foreground to the background.
+ // Use this method to save data, release shared resources, and store enough scene-specific state information
+ // to restore the scene back to its current state.
+ }
+
+
+}
+
diff --git a/foray/ViewController.swift b/foray/ViewController.swift
new file mode 100644
index 0000000..7b442c4
--- /dev/null
+++ b/foray/ViewController.swift
@@ -0,0 +1,19 @@
+//
+// ViewController.swift
+// foray
+//
+// Created by Nicholas Tay on 14/3/2022.
+//
+
+import UIKit
+
+class ViewController: UIViewController {
+
+ override func viewDidLoad() {
+ super.viewDidLoad()
+ // Do any additional setup after loading the view.
+ }
+
+
+}
+