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authorNicholas Tay <nick@windblume.net>2022-03-21 16:17:06 +1100
committerNicholas Tay <nick@windblume.net>2022-03-21 16:17:06 +1100
commit3688fd1ba733664aa8e74f85787554c0d19d0bb1 (patch)
treef73718d4a531a0650b3f795663536205da6ca277 /foray/SceneDelegate.swift
parent12abbe7e6ea257fa1686a2ef24fbf12009adcb8d (diff)
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Switch to launch with SceneDelegate
Pretty sure I'm meant to launch via SceneDelegate now, was confused by that probably due to older tutorials. Read a bit about it and it seems like it's due to multi-instance/screen support, so switched back to doing it this 'new way'. Was a bit confused but I think I deleted too much from Info.plist and got rid of the 'Default Configuration' which launches the SceneDelegate. I think we're good now though, had to reference a new template project. References: - https://sarunw.com/posts/how-to-create-new-xcode-project-without-storyboard/
Diffstat (limited to '')
-rw-r--r--foray/SceneDelegate.swift12
1 files changed, 11 insertions, 1 deletions
diff --git a/foray/SceneDelegate.swift b/foray/SceneDelegate.swift
index 3b1f383..1aabcd2 100644
--- a/foray/SceneDelegate.swift
+++ b/foray/SceneDelegate.swift
@@ -10,13 +10,23 @@ import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
+ var coordinator: Coordinator?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
- guard let _ = (scene as? UIWindowScene) else { return }
+ guard let windowScene = (scene as? UIWindowScene) else { return }
+
+ let nav = UINavigationController()
+
+ self.coordinator = ForayCoordinator(navigationController: nav)
+ self.coordinator?.start()
+
+ self.window = UIWindow(windowScene: windowScene)
+ self.window?.rootViewController = nav
+ self.window?.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {