From 3688fd1ba733664aa8e74f85787554c0d19d0bb1 Mon Sep 17 00:00:00 2001 From: Nicholas Tay Date: Mon, 21 Mar 2022 16:17:06 +1100 Subject: Switch to launch with SceneDelegate Pretty sure I'm meant to launch via SceneDelegate now, was confused by that probably due to older tutorials. Read a bit about it and it seems like it's due to multi-instance/screen support, so switched back to doing it this 'new way'. Was a bit confused but I think I deleted too much from Info.plist and got rid of the 'Default Configuration' which launches the SceneDelegate. I think we're good now though, had to reference a new template project. References: - https://sarunw.com/posts/how-to-create-new-xcode-project-without-storyboard/ --- foray/SceneDelegate.swift | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'foray/SceneDelegate.swift') diff --git a/foray/SceneDelegate.swift b/foray/SceneDelegate.swift index 3b1f383..1aabcd2 100644 --- a/foray/SceneDelegate.swift +++ b/foray/SceneDelegate.swift @@ -10,13 +10,23 @@ import UIKit class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? + var coordinator: Coordinator? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). - guard let _ = (scene as? UIWindowScene) else { return } + guard let windowScene = (scene as? UIWindowScene) else { return } + + let nav = UINavigationController() + + self.coordinator = ForayCoordinator(navigationController: nav) + self.coordinator?.start() + + self.window = UIWindow(windowScene: windowScene) + self.window?.rootViewController = nav + self.window?.makeKeyAndVisible() } func sceneDidDisconnect(_ scene: UIScene) { -- cgit