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authorNicholas Tay <nick@windblume.net>2022-03-21 16:17:06 +1100
committerNicholas Tay <nick@windblume.net>2022-03-21 16:17:06 +1100
commit3688fd1ba733664aa8e74f85787554c0d19d0bb1 (patch)
treef73718d4a531a0650b3f795663536205da6ca277 /foray/Info.plist
parent12abbe7e6ea257fa1686a2ef24fbf12009adcb8d (diff)
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Switch to launch with SceneDelegate
Pretty sure I'm meant to launch via SceneDelegate now, was confused by that probably due to older tutorials. Read a bit about it and it seems like it's due to multi-instance/screen support, so switched back to doing it this 'new way'. Was a bit confused but I think I deleted too much from Info.plist and got rid of the 'Default Configuration' which launches the SceneDelegate. I think we're good now though, had to reference a new template project. References: - https://sarunw.com/posts/how-to-create-new-xcode-project-without-storyboard/
Diffstat (limited to 'foray/Info.plist')
-rw-r--r--foray/Info.plist9
1 files changed, 8 insertions, 1 deletions
diff --git a/foray/Info.plist b/foray/Info.plist
index d790da0..0eb786d 100644
--- a/foray/Info.plist
+++ b/foray/Info.plist
@@ -9,7 +9,14 @@
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
- <array/>
+ <array>
+ <dict>
+ <key>UISceneConfigurationName</key>
+ <string>Default Configuration</string>
+ <key>UISceneDelegateClassName</key>
+ <string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
+ </dict>
+ </array>
</dict>
</dict>
</dict>