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author | Nicholas Tay <nick@windblume.net> | 2022-03-18 13:41:31 +1100 |
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committer | Nicholas Tay <nick@windblume.net> | 2022-03-18 13:41:31 +1100 |
commit | 16d2dc26ac31f2c5ec3dfd72228d2e7997459028 (patch) | |
tree | 46a49781cf1f353940d3e60ca6a681b133e02682 /foray/Assets.xcassets | |
parent | f162b5005083ae2ed0a891ffd9b5c39884eedc92 (diff) | |
download | forayios-16d2dc26ac31f2c5ec3dfd72228d2e7997459028.tar.gz forayios-16d2dc26ac31f2c5ec3dfd72228d2e7997459028.tar.bz2 forayios-16d2dc26ac31f2c5ec3dfd72228d2e7997459028.zip |
Added SnapKit with Swift package manager
Was thinking of using CocoaPods as that's what is in use, but either way
looked decently straightforward. Decided to start with whatever was
already built in and no extra software.
Note: it was File > Add Packages > put git link in top right. References
I saw seemed to say File > Swift Packages and I couldn't find it. Also
some other docs had older screenshots, I presume it's pre-Xcode-13 being
slightly different.
References:
- https://developer.apple.com/documentation/swift_packages/adding_package_dependencies_to_your_app
- https://www.raywenderlich.com/7242045-swift-package-manager-for-ios
- https://snapkit.io/docs/
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