| Commit message (Collapse) | Author | Age | Files | Lines |
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Oh boy this was a bit of a hassle lol - dynamic loading was the easiest
part... but then came both sound and x11
Using SDL for now but I'd really like to change it for even lower layer,
but then I might have to make my own mixer... oh no.
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This should be better, maybe the variable names could be better though.
Init is more extensible, we take in a 'board_data' struct on the plugin
end that has everything it needs (mainly function pointers for now).
Then, a 'board' struct is given back to the main Clak runtime, with
everything it needs to know (again, mainly function pointers).
It is a bit weird that the board is not stored with Clak but as a
pointer to the dynamically loaded bit, but not sure.
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The .h files are pretty weird, should look at other C projects to see
how they load plugins. This function pointer business with typedefs is
kinda weird, not sure where they should live.
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Just more attempts, but I think I'm gonna switch over to dynamic
.so/.dll loading. That would be pretty fun to check out.
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Not sure if I'm really doing it in the best way possible. Feels a bit
weird that some place assumes the existence of other functions.
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Had to do some stuff with the previous VK tracking, just like what I had
to do in C# with Meccha, since it keeps firing events.
GetMessage part also just blocks to ensure we keep receiving Windows
events, but not sure what to do otherwise.
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