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authorNicholas Tay <nick@windblume.net>2022-05-11 19:22:08 +1000
committerNicholas Tay <nick@windblume.net>2022-05-11 19:22:08 +1000
commit2fee408d6fe0964e245dc0bae90027baa13b159a (patch)
tree8ff7cd648f2e9331b6e86ac3dfeb7c4e07df8f99 /clak.c
parent6a1e6a7d6b6a3d987f2fccb3c06f4f5da071f504 (diff)
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Improve plugin loading architecture
This should be better, maybe the variable names could be better though. Init is more extensible, we take in a 'board_data' struct on the plugin end that has everything it needs (mainly function pointers for now). Then, a 'board' struct is given back to the main Clak runtime, with everything it needs to know (again, mainly function pointers). It is a bit weird that the board is not stored with Clak but as a pointer to the dynamically loaded bit, but not sure.
Diffstat (limited to 'clak.c')
-rw-r--r--clak.c18
1 files changed, 10 insertions, 8 deletions
diff --git a/clak.c b/clak.c
index 145709f..444165f 100644
--- a/clak.c
+++ b/clak.c
@@ -2,13 +2,15 @@
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
+#include <assert.h>
-#include "clak.h"
#include "platform/platform.h"
#include "board/board.h"
#define VOLUME 0.15
+struct board *board = NULL;
+
void do_exit(int code)
{
keyboard_unhook();
@@ -17,17 +19,16 @@ void do_exit(int code)
}
void on_clean_exit(void) { do_exit(0); }
-fn_board_on_down board_on_down;
-fn_board_on_up board_on_up;
-
void keyboard_on_down(void)
{
- board_on_down();
+ assert(board != NULL);
+ board->on_down();
}
void keyboard_on_up(void)
{
- board_on_up();
+ assert(board != NULL);
+ board->on_up();
}
int main(int argc, char **argv)
@@ -39,10 +40,11 @@ int main(int argc, char **argv)
// TODO: List valid boards.
return 1;
}
- if (!load_board(argv[1], &board_on_down, &board_on_up)) {
+ if ((board = load_board(argv[1])) == NULL) {
+ printf("Failed to load board, exiting.\n");
return 1;
}
- fprintf(stderr, "Loaded board: %s\n", argv[1]);
+ fprintf(stderr, "Loaded board: %s\n", board->name);
if (!sound_init(VOLUME)) {
printf("ERROR: Could not initialise sound system.\n");