Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add Linux support | Nicholas Tay | 2022-05-17 | 1 | -2/+2 |
| | | | | | | | | Oh boy this was a bit of a hassle lol - dynamic loading was the easiest part... but then came both sound and x11 Using SDL for now but I'd really like to change it for even lower layer, but then I might have to make my own mixer... oh no. | ||||
* | Improve plugin loading architecture | Nicholas Tay | 2022-05-11 | 1 | -5/+9 |
| | | | | | | | | | | | | | This should be better, maybe the variable names could be better though. Init is more extensible, we take in a 'board_data' struct on the plugin end that has everything it needs (mainly function pointers for now). Then, a 'board' struct is given back to the main Clak runtime, with everything it needs to know (again, mainly function pointers). It is a bit weird that the board is not stored with Clak but as a pointer to the dynamically loaded bit, but not sure. | ||||
* | Dynamic load boards as DLL (windows only for now) | Nicholas Tay | 2022-05-10 | 1 | -0/+12 |
The .h files are pretty weird, should look at other C projects to see how they load plugins. This function pointer business with typedefs is kinda weird, not sure where they should live. |