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authorNicholas Tay <nick@windblume.net>2022-05-17 18:57:48 +1000
committerNicholas Tay <nick@windblume.net>2022-05-17 19:06:25 +1000
commitd3ea90f183a1742fe205f06ec6543f65869a6799 (patch)
tree5d38f0e9e2dd794fcdfaaeae9895c0bd101dd175 /platform/win32.c
parent2fee408d6fe0964e245dc0bae90027baa13b159a (diff)
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Add Linux support
Oh boy this was a bit of a hassle lol - dynamic loading was the easiest part... but then came both sound and x11 Using SDL for now but I'd really like to change it for even lower layer, but then I might have to make my own mixer... oh no.
Diffstat (limited to '')
-rw-r--r--platform/win32.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/win32.c b/platform/win32.c
index 1dccc7b..0b1da80 100644
--- a/platform/win32.c
+++ b/platform/win32.c
@@ -19,7 +19,7 @@ bool sound_init(float volume)
return true;
}
-void sound_play(unsigned char *buffer)
+void sound_play(unsigned char *buffer, unsigned int)
{
PlaySound((const char *) buffer, NULL, SND_MEMORY | SND_ASYNC | SND_NODEFAULT);
}
@@ -107,4 +107,4 @@ struct board *load_board(char *board_name)
.sound_play = &sound_play
};
return board_init(data);
-} \ No newline at end of file
+}