From d3ea90f183a1742fe205f06ec6543f65869a6799 Mon Sep 17 00:00:00 2001 From: Nicholas Tay Date: Tue, 17 May 2022 18:57:48 +1000 Subject: Add Linux support Oh boy this was a bit of a hassle lol - dynamic loading was the easiest part... but then came both sound and x11 Using SDL for now but I'd really like to change it for even lower layer, but then I might have to make my own mixer... oh no. --- platform/win32.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'platform/win32.c') diff --git a/platform/win32.c b/platform/win32.c index 1dccc7b..0b1da80 100644 --- a/platform/win32.c +++ b/platform/win32.c @@ -19,7 +19,7 @@ bool sound_init(float volume) return true; } -void sound_play(unsigned char *buffer) +void sound_play(unsigned char *buffer, unsigned int) { PlaySound((const char *) buffer, NULL, SND_MEMORY | SND_ASYNC | SND_NODEFAULT); } @@ -107,4 +107,4 @@ struct board *load_board(char *board_name) .sound_play = &sound_play }; return board_init(data); -} \ No newline at end of file +} -- cgit