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author | Nicholas Tay <nick@windblume.net> | 2022-05-17 18:57:48 +1000 |
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committer | Nicholas Tay <nick@windblume.net> | 2022-05-17 19:06:25 +1000 |
commit | d3ea90f183a1742fe205f06ec6543f65869a6799 (patch) | |
tree | 5d38f0e9e2dd794fcdfaaeae9895c0bd101dd175 /platform/platform.h | |
parent | 2fee408d6fe0964e245dc0bae90027baa13b159a (diff) | |
download | clak-d3ea90f183a1742fe205f06ec6543f65869a6799.tar.gz clak-d3ea90f183a1742fe205f06ec6543f65869a6799.tar.bz2 clak-d3ea90f183a1742fe205f06ec6543f65869a6799.zip |
Add Linux support
Oh boy this was a bit of a hassle lol - dynamic loading was the easiest
part... but then came both sound and x11
Using SDL for now but I'd really like to change it for even lower layer,
but then I might have to make my own mixer... oh no.
Diffstat (limited to 'platform/platform.h')
-rw-r--r-- | platform/platform.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/platform.h b/platform/platform.h index a5e5db4..ca07789 100644 --- a/platform/platform.h +++ b/platform/platform.h @@ -8,11 +8,11 @@ struct board *load_board(char *board_name); bool sound_init(float volume); -void sound_play(unsigned char *buffer); +void sound_play(unsigned char *buffer, unsigned int buffer_len); void keyboard_unhook(void); bool keyboard_hook(void); void enter_idle(void); -#endif /* CLAK_PLATFORM_H_ */
\ No newline at end of file +#endif /* CLAK_PLATFORM_H_ */ |