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authorNicholas Tay <nick@windblume.net>2022-05-11 19:22:08 +1000
committerNicholas Tay <nick@windblume.net>2022-05-11 19:22:08 +1000
commit2fee408d6fe0964e245dc0bae90027baa13b159a (patch)
tree8ff7cd648f2e9331b6e86ac3dfeb7c4e07df8f99 /board/simple_board.h
parent6a1e6a7d6b6a3d987f2fccb3c06f4f5da071f504 (diff)
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Improve plugin loading architecture
This should be better, maybe the variable names could be better though. Init is more extensible, we take in a 'board_data' struct on the plugin end that has everything it needs (mainly function pointers for now). Then, a 'board' struct is given back to the main Clak runtime, with everything it needs to know (again, mainly function pointers). It is a bit weird that the board is not stored with Clak but as a pointer to the dynamically loaded bit, but not sure.
Diffstat (limited to '')
-rw-r--r--board/simple_board.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/board/simple_board.h b/board/simple_board.h
new file mode 100644
index 0000000..9d9836b
--- /dev/null
+++ b/board/simple_board.h
@@ -0,0 +1,33 @@
+#include "board.h"
+
+static struct board_data board_data;
+
+void board_on_down(void)
+{
+#ifdef BOARD_DOWN_WAV
+ board_data.sound_play(BOARD_DOWN_WAV);
+#endif
+}
+
+void board_on_up(void)
+{
+#ifdef BOARD_UP_WAV
+ board_data.sound_play(BOARD_UP_WAV);
+#endif
+}
+
+static struct board board = {
+ .on_down = &board_on_down,
+ .on_up = &board_on_up,
+#ifdef BOARD_NAME
+ .name = BOARD_NAME,
+#else
+ .name = "Generic Board",
+#endif
+};
+
+struct board *board_init(struct board_data data)
+{
+ board_data = data;
+ return &board;
+} \ No newline at end of file