From 2fee408d6fe0964e245dc0bae90027baa13b159a Mon Sep 17 00:00:00 2001 From: Nicholas Tay Date: Wed, 11 May 2022 19:22:08 +1000 Subject: Improve plugin loading architecture This should be better, maybe the variable names could be better though. Init is more extensible, we take in a 'board_data' struct on the plugin end that has everything it needs (mainly function pointers for now). Then, a 'board' struct is given back to the main Clak runtime, with everything it needs to know (again, mainly function pointers). It is a bit weird that the board is not stored with Clak but as a pointer to the dynamically loaded bit, but not sure. --- board/simple_board.h | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 board/simple_board.h (limited to 'board/simple_board.h') diff --git a/board/simple_board.h b/board/simple_board.h new file mode 100644 index 0000000..9d9836b --- /dev/null +++ b/board/simple_board.h @@ -0,0 +1,33 @@ +#include "board.h" + +static struct board_data board_data; + +void board_on_down(void) +{ +#ifdef BOARD_DOWN_WAV + board_data.sound_play(BOARD_DOWN_WAV); +#endif +} + +void board_on_up(void) +{ +#ifdef BOARD_UP_WAV + board_data.sound_play(BOARD_UP_WAV); +#endif +} + +static struct board board = { + .on_down = &board_on_down, + .on_up = &board_on_up, +#ifdef BOARD_NAME + .name = BOARD_NAME, +#else + .name = "Generic Board", +#endif +}; + +struct board *board_init(struct board_data data) +{ + board_data = data; + return &board; +} \ No newline at end of file -- cgit