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#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <stdbool.h>
#include <stdlib.h>
#define VOLUME 0.15
#include "board/boards.h"
#define BOARD(str, buf) { .name = str, .wav = buf },
#include "platform/platform.h"
typedef struct {
char *name;
unsigned char* wav;
} Board;
Board boards[] = {
BOARDS
};
int const boards_n = sizeof(boards) / sizeof(boards[0]);
Board *board = NULL;
Board *get_board(char *board_name)
{
for (int i = 0; i < boards_n; ++i) {
if (strcmp(boards[i].name, board_name) == 0)
return &boards[i];
}
return NULL;
}
void do_exit(int code)
{
keyboard_unhook();
fprintf(stderr, "Goodbye.\n");
exit(code);
}
void on_clean_exit(void) { do_exit(0); }
void keyboard_on_down(void)
{
if (board == NULL)
return;
sound_play(board->wav);
}
void keyboard_on_up(void)
{
// if (board == NULL)
// return;
}
int main(int argc, char **argv)
{
if (argc < 2 || (board = get_board(argv[1])) == NULL) {
printf("Please provide a valid board name.\n");
printf("Valid boards: ");
for (int i = 0; i < boards_n; ++i) {
printf("%s%s", boards[i].name, (i == boards_n - 1) ? "\n" : ", ");
}
return 1;
}
if (!sound_init(VOLUME)) {
printf("ERROR: Could not initialise sound system.\n");
return 1;
}
if (!keyboard_hook()) {
printf("ERROR: Could not set up keyboard hooks.\n");
return 1;
}
atexit(on_clean_exit);
fprintf(stderr, "Hooks set up, welcome to Clak!\n");
enter_idle();
return 0;
}
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