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#include "board.h"
#define WAV_LEN(W) PREPROC_CONCAT(W,_len)
#define PREPROC_CONCAT(A, B) A ## B
void board_on_down(struct board_state *state)
{
(void) state;
#ifdef BOARD_DOWN_WAV
state->sound_play(BOARD_DOWN_WAV, WAV_LEN(BOARD_DOWN_WAV));
#endif
}
void board_on_up(struct board_state *state)
{
(void) state;
#ifdef BOARD_UP_WAV
state->sound_play(BOARD_UP_WAV, WAV_LEN(BOARD_UP_WAV));
#endif
}
void board_init(struct board_state *state)
{
#ifdef BOARD_NAME
state->name = BOARD_NAME;
#else
state->name = "Generic Board";
#endif
state->on_down = &board_on_down;
state->on_up = &board_on_up;
}
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