From 3688fd1ba733664aa8e74f85787554c0d19d0bb1 Mon Sep 17 00:00:00 2001 From: Nicholas Tay Date: Mon, 21 Mar 2022 16:17:06 +1100 Subject: Switch to launch with SceneDelegate Pretty sure I'm meant to launch via SceneDelegate now, was confused by that probably due to older tutorials. Read a bit about it and it seems like it's due to multi-instance/screen support, so switched back to doing it this 'new way'. Was a bit confused but I think I deleted too much from Info.plist and got rid of the 'Default Configuration' which launches the SceneDelegate. I think we're good now though, had to reference a new template project. References: - https://sarunw.com/posts/how-to-create-new-xcode-project-without-storyboard/ --- foray/AppDelegate.swift | 26 +++++++++++++++----------- foray/Info.plist | 9 ++++++++- foray/SceneDelegate.swift | 12 +++++++++++- 3 files changed, 34 insertions(+), 13 deletions(-) (limited to 'foray') diff --git a/foray/AppDelegate.swift b/foray/AppDelegate.swift index 7795d22..6026d52 100644 --- a/foray/AppDelegate.swift +++ b/foray/AppDelegate.swift @@ -10,23 +10,27 @@ import UIKit @main class AppDelegate: UIResponder, UIApplicationDelegate { - var window: UIWindow? - var coordinator: Coordinator? + func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. - let nav = UINavigationController() - - coordinator = ForayCoordinator(navigationController: nav) - coordinator?.start() - - self.window = UIWindow(frame: UIScreen.main.bounds) - self.window?.rootViewController = nav - self.window?.makeKeyAndVisible() - return true } + // MARK: UISceneSession Lifecycle + + func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { + // Called when a new scene session is being created. + // Use this method to select a configuration to create the new scene with. + return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) + } + + func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) { + // Called when the user discards a scene session. + // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. + // Use this method to release any resources that were specific to the discarded scenes, as they will not return. + } + } diff --git a/foray/Info.plist b/foray/Info.plist index d790da0..0eb786d 100644 --- a/foray/Info.plist +++ b/foray/Info.plist @@ -9,7 +9,14 @@ UISceneConfigurations UIWindowSceneSessionRoleApplication - + + + UISceneConfigurationName + Default Configuration + UISceneDelegateClassName + $(PRODUCT_MODULE_NAME).SceneDelegate + + diff --git a/foray/SceneDelegate.swift b/foray/SceneDelegate.swift index 3b1f383..1aabcd2 100644 --- a/foray/SceneDelegate.swift +++ b/foray/SceneDelegate.swift @@ -10,13 +10,23 @@ import UIKit class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? + var coordinator: Coordinator? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). - guard let _ = (scene as? UIWindowScene) else { return } + guard let windowScene = (scene as? UIWindowScene) else { return } + + let nav = UINavigationController() + + self.coordinator = ForayCoordinator(navigationController: nav) + self.coordinator?.start() + + self.window = UIWindow(windowScene: windowScene) + self.window?.rootViewController = nav + self.window?.makeKeyAndVisible() } func sceneDidDisconnect(_ scene: UIScene) { -- cgit