From 2dc7c2df9ba4f6201d3dcefaa77a52425a65e2c7 Mon Sep 17 00:00:00 2001 From: Nicholas Tay Date: Mon, 14 Mar 2022 14:42:17 +1100 Subject: Initial Commit --- foray/SceneDelegate.swift | 52 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 foray/SceneDelegate.swift (limited to 'foray/SceneDelegate.swift') diff --git a/foray/SceneDelegate.swift b/foray/SceneDelegate.swift new file mode 100644 index 0000000..3b1f383 --- /dev/null +++ b/foray/SceneDelegate.swift @@ -0,0 +1,52 @@ +// +// SceneDelegate.swift +// foray +// +// Created by Nicholas Tay on 14/3/2022. +// + +import UIKit + +class SceneDelegate: UIResponder, UIWindowSceneDelegate { + + var window: UIWindow? + + + func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { + // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. + // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. + // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). + guard let _ = (scene as? UIWindowScene) else { return } + } + + func sceneDidDisconnect(_ scene: UIScene) { + // Called as the scene is being released by the system. + // This occurs shortly after the scene enters the background, or when its session is discarded. + // Release any resources associated with this scene that can be re-created the next time the scene connects. + // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). + } + + func sceneDidBecomeActive(_ scene: UIScene) { + // Called when the scene has moved from an inactive state to an active state. + // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. + } + + func sceneWillResignActive(_ scene: UIScene) { + // Called when the scene will move from an active state to an inactive state. + // This may occur due to temporary interruptions (ex. an incoming phone call). + } + + func sceneWillEnterForeground(_ scene: UIScene) { + // Called as the scene transitions from the background to the foreground. + // Use this method to undo the changes made on entering the background. + } + + func sceneDidEnterBackground(_ scene: UIScene) { + // Called as the scene transitions from the foreground to the background. + // Use this method to save data, release shared resources, and store enough scene-specific state information + // to restore the scene back to its current state. + } + + +} + -- cgit