From 3688fd1ba733664aa8e74f85787554c0d19d0bb1 Mon Sep 17 00:00:00 2001 From: Nicholas Tay Date: Mon, 21 Mar 2022 16:17:06 +1100 Subject: Switch to launch with SceneDelegate Pretty sure I'm meant to launch via SceneDelegate now, was confused by that probably due to older tutorials. Read a bit about it and it seems like it's due to multi-instance/screen support, so switched back to doing it this 'new way'. Was a bit confused but I think I deleted too much from Info.plist and got rid of the 'Default Configuration' which launches the SceneDelegate. I think we're good now though, had to reference a new template project. References: - https://sarunw.com/posts/how-to-create-new-xcode-project-without-storyboard/ --- foray/AppDelegate.swift | 26 +++++++++++++++----------- 1 file changed, 15 insertions(+), 11 deletions(-) (limited to 'foray/AppDelegate.swift') diff --git a/foray/AppDelegate.swift b/foray/AppDelegate.swift index 7795d22..6026d52 100644 --- a/foray/AppDelegate.swift +++ b/foray/AppDelegate.swift @@ -10,23 +10,27 @@ import UIKit @main class AppDelegate: UIResponder, UIApplicationDelegate { - var window: UIWindow? - var coordinator: Coordinator? + func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. - let nav = UINavigationController() - - coordinator = ForayCoordinator(navigationController: nav) - coordinator?.start() - - self.window = UIWindow(frame: UIScreen.main.bounds) - self.window?.rootViewController = nav - self.window?.makeKeyAndVisible() - return true } + // MARK: UISceneSession Lifecycle + + func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { + // Called when a new scene session is being created. + // Use this method to select a configuration to create the new scene with. + return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) + } + + func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) { + // Called when the user discards a scene session. + // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. + // Use this method to release any resources that were specific to the discarded scenes, as they will not return. + } + } -- cgit