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author | Nicholas Tay <nick@windblume.net> | 2022-03-21 16:17:06 +1100 |
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committer | Nicholas Tay <nick@windblume.net> | 2022-03-21 16:17:06 +1100 |
commit | 3688fd1ba733664aa8e74f85787554c0d19d0bb1 (patch) | |
tree | f73718d4a531a0650b3f795663536205da6ca277 /foray/ForayItems.swift | |
parent | 12abbe7e6ea257fa1686a2ef24fbf12009adcb8d (diff) | |
download | forayios-3688fd1ba733664aa8e74f85787554c0d19d0bb1.tar.gz forayios-3688fd1ba733664aa8e74f85787554c0d19d0bb1.tar.bz2 forayios-3688fd1ba733664aa8e74f85787554c0d19d0bb1.zip |
Switch to launch with SceneDelegate
Pretty sure I'm meant to launch via SceneDelegate now, was confused by
that probably due to older tutorials. Read a bit about it and it seems
like it's due to multi-instance/screen support, so switched back to
doing it this 'new way'.
Was a bit confused but I think I deleted too much from Info.plist and
got rid of the 'Default Configuration' which launches the SceneDelegate.
I think we're good now though, had to reference a new template project.
References:
- https://sarunw.com/posts/how-to-create-new-xcode-project-without-storyboard/
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