blob: 5203032a07b051bddf28d09fa42a4830e908dae2 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <windows.h>
#define VOLUME 0.15
#include "board/boards.h"
#define BOARD(str, buf) { .name = str, .wav = buf },
typedef struct {
char *name;
unsigned char* wav;
} Board;
Board boards[] = {
BOARDS
};
int const boards_n = sizeof(boards) / sizeof(boards[0]);
void sound_init(void)
{
DWORD channel_volume = VOLUME * 0xFFFF;
waveOutSetVolume(NULL, (channel_volume << 16) | channel_volume);
}
void sound_play(unsigned char* buffer)
{
PlaySound((const char *) buffer, NULL, SND_MEMORY | SND_SYNC | SND_NODEFAULT);
}
Board *get_board(char *board_name)
{
for (int i = 0; i < boards_n; ++i) {
if (strcmp(boards[i].name, board_name) == 0)
return &boards[i];
}
return NULL;
}
int main(int argc, char **argv)
{
Board *board;
if (argc < 2 || (board = get_board(argv[1])) == NULL) {
printf("Please provide a valid board name.\n");
printf("Valid boards: ");
for (int i = 0; i < boards_n; ++i) {
printf("%s%s", boards[i].name, (i == boards_n - 1) ? "\n" : ", ");
}
return 1;
}
sound_init();
printf("name: %s\n", board->name);
sound_play(board->wav);
return 0;
}
|