#include #include #include "board/boards.h" int main(void) { float volume = 0.05; DWORD channel_volume = volume * 0xFFFF; waveOutSetVolume(NULL, (channel_volume << 16) | channel_volume); while (1) { PlaySound((const char *) board_mxblue_board_down_wav, NULL, SND_MEMORY | SND_SYNC | SND_NODEFAULT); Sleep(500); } return 0; }