#include #include #include #define VOLUME 0.05 #include "board/boards.h" #define BOARD(str, buf) { .name = str, .wav = buf }, typedef struct { char *name; unsigned char* wav; } Board; Board boards[] = { BOARDS }; int const boards_n = sizeof(boards) / sizeof(boards[0]); void sound_init(void) { DWORD channel_volume = VOLUME * 0xFFFF; waveOutSetVolume(NULL, (channel_volume << 16) | channel_volume); } void sound_play(unsigned char* buffer) { PlaySound((const char *) buffer, NULL, SND_MEMORY | SND_SYNC | SND_NODEFAULT); } int main(void) { sound_init(); for (int i = 0; i < boards_n; ++i) { printf("name: %s\n", boards[i].name); sound_play(boards[i].wav); sleep(0.5); } return 0; }