#include "board.h" #define WAV_LEN(W) PREPROC_CONCAT(W,_len) #define PREPROC_CONCAT(A, B) A ## B void board_on_down(struct board_state *state) { (void) state; #ifdef BOARD_DOWN_WAV state->sound_play(BOARD_DOWN_WAV, WAV_LEN(BOARD_DOWN_WAV)); #endif } void board_on_up(struct board_state *state) { (void) state; #ifdef BOARD_UP_WAV state->sound_play(BOARD_UP_WAV, WAV_LEN(BOARD_UP_WAV)); #endif } void board_init(struct board_state *state) { #ifdef BOARD_NAME state->name = BOARD_NAME; #else state->name = "Generic Board"; #endif state->on_down = &board_on_down; state->on_up = &board_on_up; }