#ifndef CLAK_SIMPLE_H_ #define CLAK_SIMPLE_H_ extern void sound_play(unsigned char *buffer); #define SIMPLE_BOARD(name) \ void name ## _on_down(void) { sound_play( name ## _board_down_wav ); } \ void name ## _on_up(void) { sound_play( name ## _board_down_wav ); } #endif /* CLAK_SIMPLE_H_ */