From 047544a5af9100ec269e9222213385bc7794f619 Mon Sep 17 00:00:00 2001 From: Nicholas Tay Date: Sat, 7 May 2022 23:26:27 +1000 Subject: Split out platform-specific code for Windows Not sure if I'm really doing it in the best way possible. Feels a bit weird that some place assumes the existence of other functions. --- platform/platform.h | 10 +++++++ platform/win32.c | 80 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 90 insertions(+) create mode 100644 platform/platform.h create mode 100644 platform/win32.c (limited to 'platform') diff --git a/platform/platform.h b/platform/platform.h new file mode 100644 index 0000000..da1efa6 --- /dev/null +++ b/platform/platform.h @@ -0,0 +1,10 @@ +#ifndef CLAK_PLATFORM_H_ +#define CLAK_PLATFORM_H_ + +bool sound_init(float volume); +void sound_play(unsigned char *buffer); +void keyboard_unhook(void); +bool keyboard_hook(void); +void enter_idle(void); + +#endif /* CLAK_PLATFORM_H_ */ \ No newline at end of file diff --git a/platform/win32.c b/platform/win32.c new file mode 100644 index 0000000..90cd37c --- /dev/null +++ b/platform/win32.c @@ -0,0 +1,80 @@ +#include +#include +#include + +/* Required callbacks */ +extern void keyboard_on_down(void); +extern void keyboard_on_up(void); + +static HHOOK keyboard_hook_windows; + +bool sound_init(float volume) +{ + DWORD channel_volume = volume * 0xFFFF; + if (waveOutSetVolume(NULL, (channel_volume << 16) | channel_volume) != MMSYSERR_NOERROR) + return false; + return true; +} + +void sound_play(unsigned char *buffer) +{ + PlaySound((const char *) buffer, NULL, SND_MEMORY | SND_ASYNC | SND_NODEFAULT); +} + +/* https://docs.microsoft.com/en-us/previous-versions/windows/desktop/legacy/ms644985(v=vs.85) */ +static LRESULT CALLBACK keyboard_windows_callback(int nCode, WPARAM wParam, LPARAM lParam) +{ + /* Needed to prevent repeat fires */ + static DWORD prev_vk = 0; + + /* Do not handle unless nCode >= 0, pass to next hook right away */ + if (nCode >= 0) { + BOOL down = wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN; + KBDLLHOOKSTRUCT *hook_struct = (KBDLLHOOKSTRUCT *) lParam; + DWORD vk = hook_struct->vkCode; + if (down && vk != prev_vk) { + keyboard_on_down(); + prev_vk = vk; + } else { + keyboard_on_up(); + /* Seems like repeat strokes are 0x0 or 0x1, and 'real' ones have 0x80 flag?? + Not really sure how to handle this one, can't find many docs... + Saw this though: https://github.com/pyglet/pyglet/blob/838d004d68fcc5c3ce83b733e3d088fad0643859/pyglet/window/win32/__init__.py#L794= */ + if (hook_struct->flags & 0x80) + prev_vk = 0; + } + } + + return CallNextHookEx(NULL, nCode, wParam, lParam); +} + +bool keyboard_hook(void) +{ + fprintf(stderr, "Setting up keyboard hook...\n"); + keyboard_hook_windows = SetWindowsHookEx(WH_KEYBOARD_LL, keyboard_windows_callback, NULL, 0); + if (keyboard_hook_windows == NULL) { + return false; + } + return true; +} + +void keyboard_unhook(void) +{ + fprintf(stderr, "Cleaning up keyboard hook...\n"); + if (!UnhookWindowsHookEx(keyboard_hook_windows)) + printf("WARN: Windows keyboard hook could not be cleaned up! Error code: %lu\n", GetLastError()); +} + +void enter_idle(void) +{ + MSG msg; + BOOL status; + while ((status = GetMessage(&msg, NULL, 0, 0))) { + if (status == -1) { + // error case + printf("ERROR: Windows error, code %lu\n", GetLastError()); + keyboard_unhook(); + exit(1); + } + } +} \ No newline at end of file -- cgit