From 2fee408d6fe0964e245dc0bae90027baa13b159a Mon Sep 17 00:00:00 2001 From: Nicholas Tay Date: Wed, 11 May 2022 19:22:08 +1000 Subject: Improve plugin loading architecture This should be better, maybe the variable names could be better though. Init is more extensible, we take in a 'board_data' struct on the plugin end that has everything it needs (mainly function pointers for now). Then, a 'board' struct is given back to the main Clak runtime, with everything it needs to know (again, mainly function pointers). It is a bit weird that the board is not stored with Clak but as a pointer to the dynamically loaded bit, but not sure. --- clak.h | 8 -------- 1 file changed, 8 deletions(-) delete mode 100644 clak.h (limited to 'clak.h') diff --git a/clak.h b/clak.h deleted file mode 100644 index c700a12..0000000 --- a/clak.h +++ /dev/null @@ -1,8 +0,0 @@ -#ifndef CLAK_H_ -#define CLAK_H_ - -#include - -typedef void (*fn_sound_play)(unsigned char *buffer); - -#endif /* CLAK_H_ */ \ No newline at end of file -- cgit