|  | Commit message (Collapse) | Author | Files | Lines | 
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|  | macOS clang warned me lol | 
|  | This should be better, maybe the variable names could be better though.
Init is more extensible, we take in a 'board_data' struct on the plugin
end that has everything it needs (mainly function pointers for now).
Then, a 'board' struct is given back to the main Clak runtime, with
everything it needs to know (again, mainly function pointers).
It is a bit weird that the board is not stored with Clak but as a
pointer to the dynamically loaded bit, but not sure. | 
|  | The .h files are pretty weird, should look at other C projects to see
how they load plugins. This function pointer business with typedefs is
kinda weird, not sure where they should live. | 
|  | Just more attempts, but I think I'm gonna switch over to dynamic
.so/.dll loading. That would be pretty fun to check out. |