| Commit message (Collapse) | Author | Files | Lines |
|
macOS clang warned me lol
|
|
This should be better, maybe the variable names could be better though.
Init is more extensible, we take in a 'board_data' struct on the plugin
end that has everything it needs (mainly function pointers for now).
Then, a 'board' struct is given back to the main Clak runtime, with
everything it needs to know (again, mainly function pointers).
It is a bit weird that the board is not stored with Clak but as a
pointer to the dynamically loaded bit, but not sure.
|
|
The .h files are pretty weird, should look at other C projects to see
how they load plugins. This function pointer business with typedefs is
kinda weird, not sure where they should live.
|
|
Just more attempts, but I think I'm gonna switch over to dynamic
.so/.dll loading. That would be pretty fun to check out.
|