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2022-05-11Improve plugin loading architectureNicholas Tay1-5/+9
This should be better, maybe the variable names could be better though. Init is more extensible, we take in a 'board_data' struct on the plugin end that has everything it needs (mainly function pointers for now). Then, a 'board' struct is given back to the main Clak runtime, with everything it needs to know (again, mainly function pointers). It is a bit weird that the board is not stored with Clak but as a pointer to the dynamically loaded bit, but not sure.
2022-05-10Dynamic load boards as DLL (windows only for now)Nicholas Tay1-0/+12
The .h files are pretty weird, should look at other C projects to see how they load plugins. This function pointer business with typedefs is kinda weird, not sure where they should live.