Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Initial macOS support (key hooking only, no sound yet) | Nicholas Tay | 2022-11-03 | 1 | -1/+7 |
| | | | | | | | | | | | | | | | | Thought I'd commit this first, since it'll be some Objective-C stuff coming (tested it out in another mini probe). Mostly has stuff similar to Linux so probably should abstract some out to *nix common. But uses IOKit to get into the typing events. Will use Obj-C for now for sound, since it'll probably be a NSSound thing, hooked up with NSCache (like Linux) to reduce loading into NS format multiple times. Also probably would need to free the sound object on finish sound, and not sure how I'd do Obj-C delegates from C... it would be fun to figure it out though eventually Also switched the Makefile to use clang, it's warnings do seem to be nicer :) and is what `gcc` is aliased to on a Mac by default anyway. | ||||
* | Fix indent/styling | Nicholas Tay | 2022-05-18 | 1 | -2/+2 |
| | |||||
* | Add Linux support | Nicholas Tay | 2022-05-17 | 1 | -1/+2 |
| | | | | | | | | Oh boy this was a bit of a hassle lol - dynamic loading was the easiest part... but then came both sound and x11 Using SDL for now but I'd really like to change it for even lower layer, but then I might have to make my own mixer... oh no. | ||||
* | Dynamic load boards as DLL (windows only for now) | Nicholas Tay | 2022-05-10 | 1 | -0/+32 |
The .h files are pretty weird, should look at other C projects to see how they load plugins. This function pointer business with typedefs is kinda weird, not sure where they should live. |