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* Update README with some more details and targetsNicholas Tay2022-05-281-14/+23
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* Add goals + licence to READMENicholas Tay2022-05-252-1/+17
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* Ensure EOL at end of C filesNicholas Tay2022-05-252-2/+2
| | | | macOS clang warned me lol
* Add LICENCENicholas Tay2022-05-181-0/+25
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* Add Windows readme infoNicholas Tay2022-05-181-3/+6
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* Fix indent/stylingNicholas Tay2022-05-184-20/+32
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* Fix readmeNicholas Tay2022-05-171-1/+3
| | | | Thanks james for boards -> board lol
* Add READMENicholas Tay2022-05-171-0/+57
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* Add Linux supportNicholas Tay2022-05-178-13/+187
| | | | | | | | Oh boy this was a bit of a hassle lol - dynamic loading was the easiest part... but then came both sound and x11 Using SDL for now but I'd really like to change it for even lower layer, but then I might have to make my own mixer... oh no.
* Improve plugin loading architectureNicholas Tay2022-05-119-67/+69
| | | | | | | | | | | | | This should be better, maybe the variable names could be better though. Init is more extensible, we take in a 'board_data' struct on the plugin end that has everything it needs (mainly function pointers for now). Then, a 'board' struct is given back to the main Clak runtime, with everything it needs to know (again, mainly function pointers). It is a bit weird that the board is not stored with Clak but as a pointer to the dynamically loaded bit, but not sure.
* Dynamic load boards as DLL (windows only for now)Nicholas Tay2022-05-1016-71/+149
| | | | | | The .h files are pretty weird, should look at other C projects to see how they load plugins. This function pointer business with typedefs is kinda weird, not sure where they should live.
* More messing around with plugin systemNicholas Tay2022-05-088-25/+40
| | | | | Just more attempts, but I think I'm gonna switch over to dynamic .so/.dll loading. That would be pretty fun to check out.
* Split out platform-specific code for WindowsNicholas Tay2022-05-074-75/+116
| | | | | Not sure if I'm really doing it in the best way possible. Feels a bit weird that some place assumes the existence of other functions.
* Windows low-level hook workingNicholas Tay2022-05-071-5/+85
| | | | | | | | Had to do some stuff with the previous VK tracking, just like what I had to do in C# with Meccha, since it keeps firing events. GetMessage part also just blocks to ensure we keep receiving Windows events, but not sure what to do otherwise.
* Dynamically take in board nameNicholas Tay2022-05-071-7/+23
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* Split out sound logic (for xplatform)Nicholas Tay2022-04-281-5/+17
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* Iterate boards in CNicholas Tay2022-04-282-3/+19
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* Initial working Windows playsoundNicholas Tay2022-04-285-0/+50