diff options
Diffstat (limited to '')
-rw-r--r-- | board/board.h | 22 | ||||
-rw-r--r-- | board/simple_board.h | 28 |
2 files changed, 26 insertions, 24 deletions
diff --git a/board/board.h b/board/board.h index 36d39fb..0c95b9c 100644 --- a/board/board.h +++ b/board/board.h @@ -1,16 +1,22 @@ #ifndef CLAK_BOARD_H_ #define CLAK_BOARD_H_ -struct board { - void (*on_down)(void); - void (*on_up)(void); +struct board_state; + +typedef void (*board_init_fn_t)(struct board_state *board_state); +typedef void (*key_event_fn_t)(struct board_state *board_state); + +typedef void (*sound_play_fn_t)(unsigned char *buffer, unsigned int buffer_len); + +struct board_state { + /* Populated by plugin */ + key_event_fn_t on_down; + key_event_fn_t on_up; char *name; -}; -struct board_data { - void (*sound_play)(unsigned char *buffer, unsigned int buffer_len); + /* Runtime from main */ + board_init_fn_t board_init; + sound_play_fn_t sound_play; }; -typedef struct board *(*fn_board_init)(struct board_data data); - #endif /* CLAK_BOARD_H_ */ diff --git a/board/simple_board.h b/board/simple_board.h index f0997c7..1a264de 100644 --- a/board/simple_board.h +++ b/board/simple_board.h @@ -1,36 +1,32 @@ #include "board.h" -static struct board_data board_data; - #define WAV_LEN(W) PREPROC_CONCAT(W,_len) #define PREPROC_CONCAT(A, B) A ## B -void board_on_down(void) +void board_on_down(struct board_state *state) { + (void) state; #ifdef BOARD_DOWN_WAV - board_data.sound_play(BOARD_DOWN_WAV, WAV_LEN(BOARD_DOWN_WAV)); + state->sound_play(BOARD_DOWN_WAV, WAV_LEN(BOARD_DOWN_WAV)); #endif } -void board_on_up(void) +void board_on_up(struct board_state *state) { + (void) state; #ifdef BOARD_UP_WAV - board_data.sound_play(BOARD_UP_WAV, WAV_LEN(BOARD_UP_WAV)); + state->sound_play(BOARD_UP_WAV, WAV_LEN(BOARD_UP_WAV)); #endif } -static struct board board = { - .on_down = &board_on_down, - .on_up = &board_on_up, +void board_init(struct board_state *state) +{ #ifdef BOARD_NAME - .name = BOARD_NAME, + state->name = BOARD_NAME; #else - .name = "Generic Board", + state->name = "Generic Board"; #endif -}; -struct board *board_init(struct board_data data) -{ - board_data = data; - return &board; + state->on_down = &board_on_down; + state->on_up = &board_on_up; } |