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-rw-r--r--board/board.h22
-rw-r--r--board/simple_board.h28
-rw-r--r--clak.c19
-rw-r--r--platform/darwin.c10
-rw-r--r--platform/platform.h2
5 files changed, 43 insertions, 38 deletions
diff --git a/board/board.h b/board/board.h
index 36d39fb..0c95b9c 100644
--- a/board/board.h
+++ b/board/board.h
@@ -1,16 +1,22 @@
#ifndef CLAK_BOARD_H_
#define CLAK_BOARD_H_
-struct board {
- void (*on_down)(void);
- void (*on_up)(void);
+struct board_state;
+
+typedef void (*board_init_fn_t)(struct board_state *board_state);
+typedef void (*key_event_fn_t)(struct board_state *board_state);
+
+typedef void (*sound_play_fn_t)(unsigned char *buffer, unsigned int buffer_len);
+
+struct board_state {
+ /* Populated by plugin */
+ key_event_fn_t on_down;
+ key_event_fn_t on_up;
char *name;
-};
-struct board_data {
- void (*sound_play)(unsigned char *buffer, unsigned int buffer_len);
+ /* Runtime from main */
+ board_init_fn_t board_init;
+ sound_play_fn_t sound_play;
};
-typedef struct board *(*fn_board_init)(struct board_data data);
-
#endif /* CLAK_BOARD_H_ */
diff --git a/board/simple_board.h b/board/simple_board.h
index f0997c7..1a264de 100644
--- a/board/simple_board.h
+++ b/board/simple_board.h
@@ -1,36 +1,32 @@
#include "board.h"
-static struct board_data board_data;
-
#define WAV_LEN(W) PREPROC_CONCAT(W,_len)
#define PREPROC_CONCAT(A, B) A ## B
-void board_on_down(void)
+void board_on_down(struct board_state *state)
{
+ (void) state;
#ifdef BOARD_DOWN_WAV
- board_data.sound_play(BOARD_DOWN_WAV, WAV_LEN(BOARD_DOWN_WAV));
+ state->sound_play(BOARD_DOWN_WAV, WAV_LEN(BOARD_DOWN_WAV));
#endif
}
-void board_on_up(void)
+void board_on_up(struct board_state *state)
{
+ (void) state;
#ifdef BOARD_UP_WAV
- board_data.sound_play(BOARD_UP_WAV, WAV_LEN(BOARD_UP_WAV));
+ state->sound_play(BOARD_UP_WAV, WAV_LEN(BOARD_UP_WAV));
#endif
}
-static struct board board = {
- .on_down = &board_on_down,
- .on_up = &board_on_up,
+void board_init(struct board_state *state)
+{
#ifdef BOARD_NAME
- .name = BOARD_NAME,
+ state->name = BOARD_NAME;
#else
- .name = "Generic Board",
+ state->name = "Generic Board";
#endif
-};
-struct board *board_init(struct board_data data)
-{
- board_data = data;
- return &board;
+ state->on_down = &board_on_down;
+ state->on_up = &board_on_up;
}
diff --git a/clak.c b/clak.c
index f7208e7..3c484bc 100644
--- a/clak.c
+++ b/clak.c
@@ -9,7 +9,7 @@
#define VOLUME 0.15
-struct board *board = NULL;
+struct board_state state = {0};
void do_exit(int code)
{
@@ -21,14 +21,14 @@ void on_clean_exit(void) { do_exit(0); }
void keyboard_on_down(void)
{
- assert(board != NULL);
- board->on_down();
+ assert(state.on_down != NULL);
+ state.on_down(&state);
}
void keyboard_on_up(void)
{
- assert(board != NULL);
- board->on_up();
+ assert(state.on_up != NULL);
+ state.on_up(&state);
}
int main(int argc, char **argv)
@@ -40,12 +40,17 @@ int main(int argc, char **argv)
// TODO: List valid boards.
return 1;
}
+
+ /* Initialise board state */
+ state.sound_play = &sound_play; /* Inject platform-specific impl */
+
fprintf(stderr, "Loading board...\n");
- if ((board = load_board(argv[1])) == NULL) {
+ if (!load_board(&state, argv[1])) {
printf("Failed to load board, exiting.\n");
return 1;
}
- fprintf(stderr, "Loaded board: %s\n", board->name);
+ state.board_init(&state);
+ fprintf(stderr, "Loaded board: %s\n", state.name);
fprintf(stderr, "Initialisating sound system...\n");
if (!sound_init(VOLUME)) {
diff --git a/platform/darwin.c b/platform/darwin.c
index 3189a5d..2ffdbe3 100644
--- a/platform/darwin.c
+++ b/platform/darwin.c
@@ -45,7 +45,7 @@ void enter_idle(void)
}
/* TODO: probably also merge into a *nix module */
-struct board *load_board(char *board_name)
+bool load_board(struct board_state *state, char *board_name)
{
char so_name[100];
int r = snprintf(so_name, 100, "./board/%s.dylib", board_name);
@@ -60,16 +60,14 @@ struct board *load_board(char *board_name)
return false;
}
- fn_board_init board_init = dlsym(board_module, "board_init");
+ board_init_fn_t board_init = dlsym(board_module, "board_init");
if (board_init == NULL) {
printf("ERROR: No board initialisation function could be loaded.\n");
return false;
}
+ state->board_init = board_init;
- struct board_data data = {
- .sound_play = &sound_play
- };
- return board_init(data);
+ return true;
}
/* https://developer.apple.com/documentation/iokit/iohidvaluecallback */
diff --git a/platform/platform.h b/platform/platform.h
index ca07789..34f1200 100644
--- a/platform/platform.h
+++ b/platform/platform.h
@@ -5,7 +5,7 @@
#include "../board/board.h"
-struct board *load_board(char *board_name);
+bool load_board(struct board_state *state, char *board_name);
bool sound_init(float volume);
void sound_play(unsigned char *buffer, unsigned int buffer_len);