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author | Nicholas Tay <nick@windblume.net> | 2022-05-11 19:22:08 +1000 |
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committer | Nicholas Tay <nick@windblume.net> | 2022-05-11 19:22:08 +1000 |
commit | 2fee408d6fe0964e245dc0bae90027baa13b159a (patch) | |
tree | 8ff7cd648f2e9331b6e86ac3dfeb7c4e07df8f99 /platform/platform.h | |
parent | 6a1e6a7d6b6a3d987f2fccb3c06f4f5da071f504 (diff) | |
download | clak-2fee408d6fe0964e245dc0bae90027baa13b159a.tar.gz clak-2fee408d6fe0964e245dc0bae90027baa13b159a.tar.bz2 clak-2fee408d6fe0964e245dc0bae90027baa13b159a.zip |
Improve plugin loading architecture
This should be better, maybe the variable names could be better though.
Init is more extensible, we take in a 'board_data' struct on the plugin
end that has everything it needs (mainly function pointers for now).
Then, a 'board' struct is given back to the main Clak runtime, with
everything it needs to know (again, mainly function pointers).
It is a bit weird that the board is not stored with Clak but as a
pointer to the dynamically loaded bit, but not sure.
Diffstat (limited to 'platform/platform.h')
-rw-r--r-- | platform/platform.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/platform/platform.h b/platform/platform.h index fd9b9bb..a5e5db4 100644 --- a/platform/platform.h +++ b/platform/platform.h @@ -5,11 +5,14 @@ #include "../board/board.h" -bool load_board(char *board_name, fn_board_on_down *on_down, fn_board_on_down *on_up); +struct board *load_board(char *board_name); + bool sound_init(float volume); void sound_play(unsigned char *buffer); + void keyboard_unhook(void); bool keyboard_hook(void); + void enter_idle(void); #endif /* CLAK_PLATFORM_H_ */
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