aboutsummaryrefslogtreecommitdiff
path: root/platform/platform.h
diff options
context:
space:
mode:
authorNicholas Tay <nick@windblume.net>2022-05-11 19:22:08 +1000
committerNicholas Tay <nick@windblume.net>2022-05-11 19:22:08 +1000
commit2fee408d6fe0964e245dc0bae90027baa13b159a (patch)
tree8ff7cd648f2e9331b6e86ac3dfeb7c4e07df8f99 /platform/platform.h
parent6a1e6a7d6b6a3d987f2fccb3c06f4f5da071f504 (diff)
downloadclak-2fee408d6fe0964e245dc0bae90027baa13b159a.tar.gz
clak-2fee408d6fe0964e245dc0bae90027baa13b159a.tar.bz2
clak-2fee408d6fe0964e245dc0bae90027baa13b159a.zip
Improve plugin loading architecture
This should be better, maybe the variable names could be better though. Init is more extensible, we take in a 'board_data' struct on the plugin end that has everything it needs (mainly function pointers for now). Then, a 'board' struct is given back to the main Clak runtime, with everything it needs to know (again, mainly function pointers). It is a bit weird that the board is not stored with Clak but as a pointer to the dynamically loaded bit, but not sure.
Diffstat (limited to '')
-rw-r--r--platform/platform.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/platform/platform.h b/platform/platform.h
index fd9b9bb..a5e5db4 100644
--- a/platform/platform.h
+++ b/platform/platform.h
@@ -5,11 +5,14 @@
#include "../board/board.h"
-bool load_board(char *board_name, fn_board_on_down *on_down, fn_board_on_down *on_up);
+struct board *load_board(char *board_name);
+
bool sound_init(float volume);
void sound_play(unsigned char *buffer);
+
void keyboard_unhook(void);
bool keyboard_hook(void);
+
void enter_idle(void);
#endif /* CLAK_PLATFORM_H_ */ \ No newline at end of file