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author | Nicholas Tay <nick@windblume.net> | 2022-05-17 18:57:48 +1000 |
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committer | Nicholas Tay <nick@windblume.net> | 2022-05-17 19:06:25 +1000 |
commit | d3ea90f183a1742fe205f06ec6543f65869a6799 (patch) | |
tree | 5d38f0e9e2dd794fcdfaaeae9895c0bd101dd175 /clak.c | |
parent | 2fee408d6fe0964e245dc0bae90027baa13b159a (diff) | |
download | clak-d3ea90f183a1742fe205f06ec6543f65869a6799.tar.gz clak-d3ea90f183a1742fe205f06ec6543f65869a6799.tar.bz2 clak-d3ea90f183a1742fe205f06ec6543f65869a6799.zip |
Add Linux support
Oh boy this was a bit of a hassle lol - dynamic loading was the easiest
part... but then came both sound and x11
Using SDL for now but I'd really like to change it for even lower layer,
but then I might have to make my own mixer... oh no.
Diffstat (limited to 'clak.c')
-rw-r--r-- | clak.c | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -40,12 +40,14 @@ int main(int argc, char **argv) // TODO: List valid boards. return 1; } + fprintf(stderr, "Loading board...\n"); if ((board = load_board(argv[1])) == NULL) { printf("Failed to load board, exiting.\n"); return 1; } fprintf(stderr, "Loaded board: %s\n", board->name); + fprintf(stderr, "Initialisating sound system...\n"); if (!sound_init(VOLUME)) { printf("ERROR: Could not initialise sound system.\n"); return 1; @@ -60,4 +62,4 @@ int main(int argc, char **argv) enter_idle(); return 0; -}
\ No newline at end of file +} |