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author | Nicholas Tay <nick@windblume.net> | 2022-05-08 01:35:55 +1000 |
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committer | Nicholas Tay <nick@windblume.net> | 2022-05-08 01:35:55 +1000 |
commit | 5270088f730a7e30155a642dcd5c4e9a80055d7a (patch) | |
tree | 021a97b39cfe8cb68ae6a21c353a90cb731380eb /board/simple.h | |
parent | 047544a5af9100ec269e9222213385bc7794f619 (diff) | |
download | clak-5270088f730a7e30155a642dcd5c4e9a80055d7a.tar.gz clak-5270088f730a7e30155a642dcd5c4e9a80055d7a.tar.bz2 clak-5270088f730a7e30155a642dcd5c4e9a80055d7a.zip |
More messing around with plugin system
Just more attempts, but I think I'm gonna switch over to dynamic
.so/.dll loading. That would be pretty fun to check out.
Diffstat (limited to '')
-rw-r--r-- | board/simple.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/board/simple.h b/board/simple.h new file mode 100644 index 0000000..c2b211b --- /dev/null +++ b/board/simple.h @@ -0,0 +1,9 @@ +#ifndef CLAK_SIMPLE_H_ +#define CLAK_SIMPLE_H_ + +extern void sound_play(unsigned char *buffer); +#define SIMPLE_BOARD(name) \ + void name ## _on_down(void) { sound_play( name ## _board_down_wav ); } \ + void name ## _on_up(void) { sound_play( name ## _board_down_wav ); } + +#endif /* CLAK_SIMPLE_H_ */
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