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authorNicholas Tay <nick@windblume.net>2022-05-11 19:22:08 +1000
committerNicholas Tay <nick@windblume.net>2022-05-11 19:22:08 +1000
commit2fee408d6fe0964e245dc0bae90027baa13b159a (patch)
tree8ff7cd648f2e9331b6e86ac3dfeb7c4e07df8f99 /board/quack
parent6a1e6a7d6b6a3d987f2fccb3c06f4f5da071f504 (diff)
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Improve plugin loading architecture
This should be better, maybe the variable names could be better though. Init is more extensible, we take in a 'board_data' struct on the plugin end that has everything it needs (mainly function pointers for now). Then, a 'board' struct is given back to the main Clak runtime, with everything it needs to know (again, mainly function pointers). It is a bit weird that the board is not stored with Clak but as a pointer to the dynamically loaded bit, but not sure.
Diffstat (limited to '')
-rw-r--r--board/quack/board.c14
1 files changed, 3 insertions, 11 deletions
diff --git a/board/quack/board.c b/board/quack/board.c
index 893e366..9a58e2f 100644
--- a/board/quack/board.c
+++ b/board/quack/board.c
@@ -1,12 +1,4 @@
#include "sound.h"
-
-#include "../board.c"
-
-void board_on_down(void)
-{
- sound_play(quack_board_down_wav);
-}
-
-void board_on_up(void)
-{
-} \ No newline at end of file
+#define BOARD_NAME "Quack Quack"
+#define BOARD_DOWN_WAV quack_board_down_wav
+#include "../simple_board.h" \ No newline at end of file