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authorNicholas Tay <nick@windblume.net>2022-05-11 19:22:08 +1000
committerNicholas Tay <nick@windblume.net>2022-05-11 19:22:08 +1000
commit2fee408d6fe0964e245dc0bae90027baa13b159a (patch)
tree8ff7cd648f2e9331b6e86ac3dfeb7c4e07df8f99 /board/board.h
parent6a1e6a7d6b6a3d987f2fccb3c06f4f5da071f504 (diff)
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Improve plugin loading architecture
This should be better, maybe the variable names could be better though. Init is more extensible, we take in a 'board_data' struct on the plugin end that has everything it needs (mainly function pointers for now). Then, a 'board' struct is given back to the main Clak runtime, with everything it needs to know (again, mainly function pointers). It is a bit weird that the board is not stored with Clak but as a pointer to the dynamically loaded bit, but not sure.
Diffstat (limited to 'board/board.h')
-rw-r--r--board/board.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/board/board.h b/board/board.h
index 18f6afa..c7dfc1f 100644
--- a/board/board.h
+++ b/board/board.h
@@ -1,12 +1,16 @@
#ifndef CLAK_BOARD_H_
#define CLAK_BOARD_H_
-#include <stdbool.h>
+struct board {
+ void (*on_down)(void);
+ void (*on_up)(void);
+ char *name;
+};
-#include "../clak.h"
+struct board_data {
+ void (*sound_play)(unsigned char *buffer);
+};
-typedef void (*fn_board_init)(fn_sound_play sp);
-typedef void (*fn_board_on_down)(void);
-typedef void (*fn_board_on_up)(void);
+typedef struct board *(*fn_board_init)(struct board_data data);
#endif /* CLAK_BOARD_H_ */ \ No newline at end of file