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author | Nicholas Tay <nick@windblume.net> | 2022-05-11 19:22:08 +1000 |
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committer | Nicholas Tay <nick@windblume.net> | 2022-05-11 19:22:08 +1000 |
commit | 2fee408d6fe0964e245dc0bae90027baa13b159a (patch) | |
tree | 8ff7cd648f2e9331b6e86ac3dfeb7c4e07df8f99 /board/board.c | |
parent | 6a1e6a7d6b6a3d987f2fccb3c06f4f5da071f504 (diff) | |
download | clak-2fee408d6fe0964e245dc0bae90027baa13b159a.tar.gz clak-2fee408d6fe0964e245dc0bae90027baa13b159a.tar.bz2 clak-2fee408d6fe0964e245dc0bae90027baa13b159a.zip |
Improve plugin loading architecture
This should be better, maybe the variable names could be better though.
Init is more extensible, we take in a 'board_data' struct on the plugin
end that has everything it needs (mainly function pointers for now).
Then, a 'board' struct is given back to the main Clak runtime, with
everything it needs to know (again, mainly function pointers).
It is a bit weird that the board is not stored with Clak but as a
pointer to the dynamically loaded bit, but not sure.
Diffstat (limited to '')
-rw-r--r-- | board/board.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/board/board.c b/board/board.c deleted file mode 100644 index 0410aef..0000000 --- a/board/board.c +++ /dev/null @@ -1,8 +0,0 @@ -#include "board.h" - -static fn_sound_play sound_play; - -void board_init(fn_sound_play sp) -{ - sound_play = sp; -}
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