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#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#include "platform/platform.h"
#include "board/board.h"
#define VOLUME 0.15
struct board_state state = {0};
void do_exit(int code)
{
keyboard_unhook();
fprintf(stderr, "Goodbye.\n");
exit(code);
}
void on_clean_exit(void) { do_exit(0); }
void keyboard_on_down(void)
{
assert(state.on_down != NULL);
state.on_down(&state);
}
void keyboard_on_up(void)
{
assert(state.on_up != NULL);
state.on_up(&state);
}
int main(int argc, char **argv)
{
fprintf(stderr, "Clak: This is Clak, Nicholas Tay, version: 0.1.0.\n");
if (argc < 2) {
printf("ERROR: Please provide a board name.\n");
// TODO: List valid boards.
return 1;
}
/* Initialise board state */
state.sound_play = &sound_play; /* Inject platform-specific impl */
fprintf(stderr, "Loading board...\n");
if (!load_board(&state, argv[1])) {
printf("Failed to load board, exiting.\n");
return 1;
}
state.board_init(&state);
fprintf(stderr, "Loaded board: %s\n", state.name);
fprintf(stderr, "Initialisating sound system...\n");
if (!sound_init(VOLUME)) {
printf("ERROR: Could not initialise sound system.\n");
return 1;
}
if (!keyboard_hook()) {
printf("ERROR: Could not set up keyboard hooks.\n");
return 1;
}
atexit(on_clean_exit);
fprintf(stderr, "Hooks set up, enjoy your stay!\n");
enter_idle();
return 0;
}
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