blob: 5e947e978bacb73c0304d82b5357228a2175d463 (
plain) (
tree)
|
|
#include <stdio.h>
#include <windows.h>
#include "board/boards.h"
#define BOARD(str, buf) { .name = str, .wav = buf },
typedef struct {
char *name;
unsigned char* wav;
} Board;
Board boards[] = {
BOARDS
};
int const boards_n = sizeof(boards) / sizeof(boards[0]);
int main(void)
{
float volume = 0.05;
DWORD channel_volume = volume * 0xFFFF;
waveOutSetVolume(NULL, (channel_volume << 16) | channel_volume);
for (int i = 0; i < boards_n; ++i) {
printf("name: %s\n", boards[i].name);
PlaySound((const char *) boards[i].wav, NULL, SND_MEMORY | SND_SYNC | SND_NODEFAULT);
Sleep(500);
}
return 0;
}
|